Simulation Controls
Field Type
Uniform Into Screen (×)
Uniform Out of Screen (⊙)
Along v (Parallel →)
Opposite v (Anti-Parallel ←)
Curling (Vortex)
Velocity (v):
10
Charge (q):
+1
Reset & Fire
Toggle Top View (2D)
Trajectory
Velocity (v)
Force (F)
Field (B)
Entering Field Region
F
= q(v × B)